Momentum is everything
Quake-style strafing with air control, wall-jumps, dashes and slope-slides. Friction punishes standing still — strafe-accel and bunny-hopping let you keep and build speed.
A fast, momentum‑driven 3D arena shooter. Quake‑style strafe movement — bunny‑hop, wall‑jump and dash — with grapple & wrecking‑ball swinging you ram people with, vampiric lifesteal on every hit, and charge‑gated ultimate duels.
Tight 1v1 duels & short, replayable arena stages · Windows · Linux · macOS
Quake-style strafing with air control, wall-jumps, dashes and slope-slides. Friction punishes standing still — strafe-accel and bunny-hopping let you keep and build speed.
A rope-swing grapple and a Wrecking-Ball form that heats blue→red as you accelerate. Go fast enough and you ram clean through people.
Deal damage to charge your ultimate, then unleash it at melee range to pull your opponent into a one-on-one showdown. Win it and you walk away.
A Quake-style lightning beam, a burst railgun, rockets, and a Portal gun — one class, weapons that each play differently. Vampiric lifesteal on every hit.
A dozen arenas plus race courses, with FFA, Team Deathmatch, Instagib, Wave Survival, Frag & Time limits, and a trial campaign.
Server-authoritative movement with client prediction & reconciliation, lag-compensated hitscan, and a LAN server browser. Built for duels.
Free. No account needed — grab a build, launch, and connect.
Builds are published on GitHub Releases. See the version history there for changelogs.
Launch the game and open the Server Browser — the official server is listed in the Internet tab. Just click it and join.