Momentum is everything
Quake-style strafing with air control, wall-jumps, dashes and slope-slides. Friction punishes standing still: strafe-accel and bunny-hopping let you keep and build speed.
A chaotic, fast‑paced, momentum‑driven 3D arena shooter. Quake‑style strafe movement, including bunny‑hop, wall‑jump and dash, with grapple & wrecking‑ball swinging you ram people with, vampiric lifesteal on every hit, and charge‑gated ultimate duels. Built around relentless movement: stand still and you're easy prey.
Tight 1v1 duels & short, replayable arena stages · Windows · Linux
Quake-style strafing with air control, wall-jumps, dashes and slope-slides. Friction punishes standing still: strafe-accel and bunny-hopping let you keep and build speed.
A rope-swing grapple and a Wrecking-Ball form that heats blue→red as you accelerate. Go fast enough and you ram clean through people.
Deal damage to charge your ultimate, then unleash it at melee range to pull your opponent into a one-on-one showdown. Win it and you walk away.
A Quake-style lightning beam, a burst railgun, rockets, and a Portal gun. One class, weapons that each play differently. Vampiric lifesteal on every hit.
A dozen arenas plus race courses, with FFA, Team Deathmatch, Instagib, Wave Survival, Frag & Time limits, and a trial campaign.
Server-authoritative movement with client prediction & reconciliation, lag-compensated hitscan, and an in-game server browser. Built for duels.
Free. No account needed: grab a build, launch, and connect.
Builds are published on GitHub Releases. See the version history there for changelogs.
Launch the game and click Multiplayer: the official server is listed in the Internet tab. Just click it and join.
Bug reports and feedback live on our public GitHub Issues tracker: it's the fastest way to get something fixed.
How to file a good report: